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Blog Home > Second Life Not Really That Cool Yet

December 19, 2006


Second Life Not Really That Cool Yet

So I'm a reader of TechCrunch on a fairly regular basis. I ran into a post today on SecondLife, the online multiplayer world.

I've never really been a fan of online worlds, but with over 2 million users, feature articles in the Economist, in-game hotel launches, $19 million in VC, and a heck of a lot of hype I figured I'd download the 29MB app and try it out.

Long story short, I got bored after about 15 minutes. I managed to figure out how to fly, take off my clothes (weird), walk in the water, bump people, and throw a beach ball. All while running into quite a bit of lag on a T1 connection.

I'm sure lots of people are having lots of fun, and spending real money ($728,000 in the last 24 hours). It's just not fully ready for the mainstream... yet.

Posted by ryanallis at December 19, 2006 03:55 AM

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About this Blog: Follow the journey of entrepreneur Ryan Allis as he builds his company iContact into the worldwide leader in on-demand software for online communications, publishes his book Zero to One Million, travels the country as a speaker on entrepreneurship, explores the worlds of public policy, technology, marketing, management, leadership, venture capital, and organizational behavior, and lives a passionate life as a North Carolina entrepreneur and CEO.

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